Anauroch: The Empire of Shade is an adventure module for the edition of the Dungeons & Dragons fantasy role-playing game. Anauroch: The Empire of Shade is the final part of a three-part series of I was hoping for a sourcebook on the ancient Netherese ruins, the Bedine, and. In the pages of this sourcebook, Anauroch comes to life. Its dark, innermost secrets are revealed, and the colorful cultures of the Bedine — and beings far worse.
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I guess once they stopped doing that, the desert came back, although the desert itself was artificial so go figure.
The Anauroch Desert has nothing to anahroch with the phaerimm eating magic. On reflection, “the stubborn nature of Anauroch’s enchantment of barrenness” could be interpreted either way, and foliage does anaufoch to come back easier than would be expected if the lifedrain was still going strong. Then, a long time after Amaunator is gone, the Shades return and manage to restore the desert, in part, by melting the High Ice etc.
The remainder of the Netherese forces battle with the Bedine over control of the Memory Spire, thought to be a tomb of the phaerimm, Netheril’s ancient enemies. The Yellow God wastes no time, and reinvigorates his ancient curse, turning the land to a hot desert once more – sorcebook desert sands devour the ruins of Netheril once more. Then, because technically some of that life came from magic, the phaerimm return it all to nothing.
Edited by – Markustay soufcebook 07 Mar Reynolds First published Sourceobok Anauroch: Mapolq Senior Scribe Brazil Posts. The area was verdant during the era before the fall of Netheril, and was turned into a desert by the Phaerimm. Then later, the Netherese arrive and find a people more to their liking – a magically gifted group from the south – the Suel.
But then the Sundering happens, and the Lathander gig is up – they are recognized as different deities, and Amaunator goes back to his roots. This is kind of funny, because while studying Pelor trying to establish his connections to Aumanator in another threadI came across something i did not realize – the reason why the Sea of Dust is still just a hot, blasted wasteland after a thousand years is because some of the ‘god energy’ used to cause the devastation is still leaking out of the artifact.
It has Bedouin, camels, oases, all the familiar trappings on top and then-aha! Either explanation would see the melting the High Ice ceasing with the fall of Shade, plus the end of any fertility magic they were working, so maybe an enduring enchantment isn’t necessary to explain the rapid reversal.
However, it’s important to note that Amaunator has already returneda hundred years before the Companions. Edited by – KanzenAU on 20 Mar Originally posted by Wooly Rupert The Anauroch Desert has nothing to do with the phaerimm eating magic.
Of course it shouldn’t be there naturally, but it’s magic! So basically, we get a somewhat ‘darker’ version of Evermeet where Evermeet would actually be useful. Edited by – Markustay on 04 Mar However, when Thultanthar drops, there’s suddenly no more ongoing effort to fight the phaerimm drain, and it wins back out again. Plants cannot grow within a lifedrain field – and desert-like conditions soon occur.
This is about degN of the hot “real world” deserts, if we’re assuming similar climate systems a fraught hypothesis admittedly. So, now these kingdoms can be remade.
Anauroch (forgotten Realms) Ad&d 2nd Ed Sourcebook TSR Fr13
The obvious question is “what would be there instead? The original castings have likely faded away by now; I’m assuming the phaerimm wouldn’t have continued to cast the spell after Netheril fell. Edited by – KanzenAU on 16 Mar Thus, there is a RW reason why I would go with the ‘a lot of illusions’ thing as well. And I refuse to accept shaking fists and exclaiming “because of that damned WotC” as an answer!
It seems reasonable that this area could stay dry, but the question of why it stays hot seems to me to be the main problem to take care of. What if he had become bitter? The following is all out of Faiths and Avatars: But the line of thought seemed to be “let’s make it how it was before”, which I’m not too sad about either.
Anauroch (forgotten Realms) Ad&d 2nd Ed Sourcebook TSR Fr13 | eBay
The “return” is referring to a return to the lands of the Bedine. Irennan Great Reader Italy Posts. And it sets up the phaerimm as potentially extremely powerful antagonists not be messed with Of course, the 5e maps are done, and they didn’t fix a thing – just reset it to 1e, including all the ‘broken bits’.
His gaze goes back to focus on where his unfaithful once stood, and finds that some returned Netherese, no less have undone his work. A dusty sunset filled the western sky with stripes of pink and orange hanging above the endless siurcebook, a reminder that this region was once, not long ago, the vast magical desert known as Anauroch.
They had the flying ships already – its a perfect fit.
Anauroch: The Empire of Shade – Wikipedia
Forgotten Realms anaauroch Forgotten Realms stubs. However, something occurred back on Toril the Mualn Godwar which distracted the Imaskari, or cut-off the remaining ones. Originally posted by Markustay In canon, only the lower southern desert was supposed to be ‘hot’, but even that was a stretch. In fact, looking at the map that came with Storm King’s ThunderI would say that region in its entirety should be THE focus for FR stuff moving forward, so not just ‘The North’ but thats what most of that map is, and the ‘border areas’ of it.
It would be even better of the death of Low Netheril was because of the High Netherese and the phaerimm were some consequence of their magic, but nope. Run WILD with it literally.