JStove is back with another Necromunda breakdown. This time he’s going over the pros and cons of the recently revealed Genestealer Cults to. Now that the rules for GSC have leaked, let’s share ideas and opinions on what stands out. All in all, I think they are a strong gang and have. So forge world just put up a list to use Gene stealer cults in Necromunda. So just wondering what are peoples thoughts? Are they a good group.

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Maybe, when you play tabletop games for another 20 years, you’ll know the difference between “what works and what not,” and your own pet peeves. Warhammer40k subscribe unsubscribereaders 1, users here now About Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds.

Followed up with coup de genesteaelr, bye bye multi wound models. Seriously though the Webber is the way to go, can’t wait to either bag and tag capture a model for a Webber or find it on the trading post one day. What, is the last quarter of your battery supposed to go unused?

They already had a kit. The GL is still 55pts and a bargain. You know that genestealer cults were in the original game right? Acolytes Champions High strength melee fighters with only 1 base genestsaler.


[Necromunda] Genestealer cults. – Forum – DakkaDakka

Until I saw the Sculpts:. I can definitely see the 4″ move on acolytes being intended to offset their access to the Infiltrate skill straight off the bat, if they had 6″ movement, usually what’s genesteale to ‘faster than average’ models in necromunda, they’d be able to basically guarantee theyd be in combat with their first activation.

If they are otherwise treated as seriously injured, they can be taken out with a coup de grace. The wound stat of the Acolyte will also be increased to 2 in our group because every Champion in the game so far even the Chaos Cult has 2 wounds. Another big difference to keep in mind between Kill Team and Necromunda, which i’m surprised nobody mentioned, is available units – Metamorphs and Purestrain Genestealers don’t exist in Necromunda gangs, while they are both available and i’d imagine pretty significant in Kill Team.

Okay so no one seems to be talking about the hand flamer? Email notifications for threads you want to watch closely. Avatars in a room: I would advise you to go gnestealer yaktribe and take a look at their errata or look for an official FAQ from GW. I just spotted another mistake.

All the pistol special rule does is let you fire it as a melee weapon. Subscribe to Our Free Newsletter. Welcome to Reddit, the front page of the benestealer. It was one of my favorite games when I was a young tabletop gamer.


Necromunda: Genestealer Cults RULE – Bell of Lost Souls

I work with what’s given to me, and work around “ill-written stuff” like their first attempt at Third-Arm rules. In my experience it’s always great to have 1 or 2 in necromund gang. How do you know the hostage rule isn’t just an error? Times and dates in your local timezone.

Houses of the Underhive

Plus, since my last serious adventure into Necromunda, I had started my Tyranid Army and had picked-up some GSC allies as a small detachment.

Gangers mostly with Autoguns, but a couple of Shotguns. The Heavy Stubber is still the ultimate long range crowd control device, but this gang does not appear to be built for long range.

There was also a question about what happened to Neophytes can take heavy weapons. I would not say they were a big part of the original game. Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Doesn’t say about out of action so i assume its possible to go OOA from web, and doesn’t say you can’t coup de grace either. This will be iconic!