That sales pitch very much sums up the setting of GURPS Banestorm, by Phil Masters and Jonathan Woodward. This setting book is the latest presentation of . GURPS Banestorm walks the line well. The basic concept is straightforward, and covered well in Chapter One, “History”. A few thousand years. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Banestorm, and the names.
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You could make an argument for the text superseding the map, but if that’s the case, then both the text and map are grossly missing detail — I get it, I’m nitpicking. Various sovereignties contend for power on a magical world populated by storms blowing across the dimensions. This setting book is the latest presentation of Yrth, the oldest fantasy world originally designed for GURPSwhich was originally detailed in the first edition of GURPS Fantasy though technically it first appeared in Orcslayer as the setting for nine combat scenarios.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. To describe this casting as an banetorm failure is to be horrendously understating the event. The setting works well in other games, so there is no Standard Magic system requirement.
I was highly impressed by Banestorm when I ran a campaign in it. Only a few regions are not under at least nominal human or humanoid control. I hoped for a little more detail in geography and climate, and expected something better than a handwaved “because magic” explanation. This can be counter argued that the “Eternal” they all worship once was directly active on Yrth in it’s ancient past and that the three always distinct races acquired their beliefs from that contact.
For instance, in the 16th century, a number of humans were transported to Yrth from France, bringing with them dangerous knowledge of Protestantism, and gunpowder.
The world of Yrth was home to several sentient races and sub races. Jacob Possin rated it it was ok Aug 02, Dntimm rated it liked it Mar 18, So I’d like to see what people’s general impressions are right now. Western empire with rivalsIslamic bipolarDwarven empireElvish diffuse. Check it out; I think it has enough info that it’ll help you make up your mind. This page was last edited on 13 Decemberat Nathaniel Mathews rated it liked it Apr 15, Robert Dennis rated it really liked it Apr 18, Sahud is the Asian mish-mash country, and would be gurpw for a wuxia style game, or even something akin to Legend of the Five Rings.
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Over time a group of Elves dedicated themselves to the task of protecting Elves from Orcs. Araterre, for instance, is a seafaring nation banrstorm by the descendants of those brought to Yrth from France in the 16th century. The assumption of scale is broken when reading the details and then comparing to the maps. Divergence Point Unknown; possibly million years ago, when Pangaea split differently.
Feb 13, Jackson Ferrell rated it really liked it. Blind Mapmaker rated it it was amazing Apr 15, D rated it it was amazing Jul 06, Find More Posts by TGryph.
Cops and Lawyers — Features a look at the legal system of the classical Islamic world. Find More Posts by bwnestorm. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb’al-Din. The Crusades aren’t ancient history here — they’re current events! An outstanding setting that takes the medieval roots of fantasy seriously, and a huge improvement over the Fantasy sourcebook for GURPS 3rd Edition.
Yrth awaits the legend of you! The “Fantasy” book title was used in 4th edition as a tool kit source for GMs to build fantasy settings and the Yrth setting was released under the more marketable name of Banestorm.
Nathan rated it it was amazing Aug 07, Additional information on Yrth has appeared in various published scenarios, magazine articles, and secondary supplements. No trivia or quizzes yet.
What sorts of games have people run successfully with Banestorm? The time now is Goodreads helps you keep track of books you want to read. The banesrorm irritates me. The ‘Defender Cult’ drifted from Mainstream Elves in three ways: Some countries are almost entirely human-dominated, and others are mixed, while there are still some area completely under the control of Elves, Orcs, Dwarves, or Reptile Men.
Cal Godot rated it liked it Apr 07, The spell backfired horribly, and instead brought people from other worlds. Banestorm makes them a water and air breathing race which largely lives under water. Now humans struggle with dwarves, elves, and each other.
Djinn in the Southwest, ruled by Gkrps spirit beings fussed into human bodies, is the largest of such by area. Retrieved from ” http: Find More Posts by Qoltar.